November 4th, 2011

What Producers Don’t Want

Yesterday I used Ted Hope to illustrate what producers want.  Not surprisingly, it is more difficult to tell what they don’t want (other than a film that loses money).  To illustrate how difficult it is to point point, I’ll use Universal Studio’s chief Ron Meyer as an example:

“We [Universal Studios] make a lot of shitty movies,” Meyer said, “and every one of them breaks my heart.” While swearing that they always “set out to make good ones”—and reserving praise for films like United 93, A Beautiful Mind, and Scott Pilgrim Vs. The World (while also lamenting that they didn’t make enough money)

“One of the worst movies we ever made was Wolfman… It’s one of those movies, the moment I saw it I thought, ‘What have we all done here?’ That movie was crappy. We all went wrong. It was one of those things… Like I said, we make a lot of bad movies. That’s one we should have smelled out a long time ago. It was wrong. The script never got right… [The cast] was awful. The director was wrong. Benicio [del Toro] stunk. It all stunk… Wolfman and Babe 2 are two of the shittiest movies we put out.”

~ Ron Meyer’s recent speech at the Savannah Film Festival

November 3rd, 2011

What Producers Want

For any chance of success, directors and producers must work together as a team on source material that is rich and meaningful.  The well-known independent producer, Ted Hope, opines on the ten things you must do before you submit a script for consideration to the person in charge:

  1. Cut at least another 10% of the script. Even when you think you are finished, there’s always another 10% that can come out.
  2. Clarify what you feel the themes are and how they evolve during the course of the narrative.
  3. Figure out some of the ways that the story can be expanded onto other platforms.
  4. Know what the historical precedents are for your story and how you differ from them in how you have chosen to tell it.
  5. Review the script from each characters’ point of view and make sure that their dialogue and actions remain emotionally true for each of them in their different situations.
  6. Recognize what some of the mysteries contained within both the characters and story are that you are committed to protecting — as not everything should be explained.
  7. Understand why you are truly prepared to tell this story at this time – or not.  
  8. Make the world that the characters inhabit truly authentic; don’t just give them jobs or apartments or hip music to listen to.
  9. Make it somehow provocative, intriguing, audacious, or thought provoking — something that will make it stand out.
  10. Make sure it is more than just a good story told well. Be truly ambitious. Take us somewhere new, or take us there in a new way.

The key thing with this list or any list is still to put yourself in the shoes of whom you are submitting the project to.

July 16th, 2011
Conflicted Creatives - Living and Making Films:
Conflict is bred by restlessness.  Conflicted people are bothered by the impermanence of things, they find their lot unsatisfactory.  They manifest this in the world by engaging others and themselves with hostility.
Entrepreneurs and creatives take unique umbrage with the state of things in the world.  They, by their nature, see opportunities and problems where others do not.  But to work they need to establish the credibility of their voice at the very beginning of their career.  Until this happens, their toil is often met with indifference and the quality of their work is undervalued.  This leads to a deep psychological resentment. 
In Along the Way we’re drawing up a character named Geoff who is deeply nostalgic for the bygone days of video gaming.  He slaves away, looking to rekindle the magic of auteur game programming.  But his completed masterpiece is largely ignored and the sacrifices he made along the way come back to haunt him.  He becomes a man on an island.  
The creative person can often feel this way.  They must learn not to lament the unattainable past.  They cannot live in the shadow of a bleak future that they seem condemned to.  They must keep creating.  That is their coping mechanism.  They must do more than embrace the present, they must embrace obscurity.  They must embrace solitude.  They must seek wisdom and develop a passionate awareness of the world around them.  This is the only way that Geoff, or any creative person, will find their way off of their island.
~ü

Conflicted Creatives - Living and Making Films:

Conflict is bred by restlessness.  Conflicted people are bothered by the impermanence of things, they find their lot unsatisfactory.  They manifest this in the world by engaging others and themselves with hostility.

Entrepreneurs and creatives take unique umbrage with the state of things in the world.  They, by their nature, see opportunities and problems where others do not.  But to work they need to establish the credibility of their voice at the very beginning of their career.  Until this happens, their toil is often met with indifference and the quality of their work is undervalued.  This leads to a deep psychological resentment. 

In Along the Way we’re drawing up a character named Geoff who is deeply nostalgic for the bygone days of video gaming.  He slaves away, looking to rekindle the magic of auteur game programming.  But his completed masterpiece is largely ignored and the sacrifices he made along the way come back to haunt him.  He becomes a man on an island.  

The creative person can often feel this way.  They must learn not to lament the unattainable past.  They cannot live in the shadow of a bleak future that they seem condemned to.  They must keep creating.  That is their coping mechanism.  They must do more than embrace the present, they must embrace obscurity.  They must embrace solitude.  They must seek wisdom and develop a passionate awareness of the world around them.  This is the only way that Geoff, or any creative person, will find their way off of their island.

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@dschmudde

Techniques for directing film. More than the script, bigger than the screen - the tangible and mystical characteristics of truly great filmmaking.